Additional cantrips are great because wizards don’t get very many, and innate spellcasting can offer access to spells. Traits which expand your spellcasting are very helpful, especially at low levels. Natural flight can put you safely out of enemies’ reach and won’t consume Concentration like the spell Fly. Traits which improve your AC like the Tortle’s natural armor or resistance to common damage types will go a long way to help you stay alive until you have magical answers to those problems. The wizard’s biggest liability is their lack of durability. The custom origin rules or the post-Tasha’s changes to race design make that easy to achieve, so if you’re using more recent rules its easy to achieve. Increases to Dexterity and Constitution can also be helpful, though they’re less important. ![]() ![]() Beyond supplementing your spellcasting, also consider ways to make your wizard more durable.įor wizards, Intelligence increases are crucial, and nothing else is strictly necessary. Wizards can do nearly anything with spells, and leaning hard into spellcasting is a consistently effective choice. If your game needs a little more magic and a lot of camp and you’re looking to have more fun at the table, give this college a try.Wizard races should first complement the Wizard’s core function as a spellcaster. Is your bard brimming with charisma and looking to specialize in fierce and fabulous in a way that just isn’t available to you in the standard bard colleges? Well, I may have just the homebrew subclass for you. Your character could have a magical animal companion and guide, a sparkly transformation sequence (that gives you armor boosts), thirteen bespoke spells, and the themed wands of your dreams. I’ve seen a few options for making your average magical girl within D&D, and there is no wrong way to enjoy your TTRPGs, but the Magic Moon Sorcerer is my personal favorite. What if instead you could actually dig up dinosaur bones… and resurrect them?! This homebrew class lets you pick from the Plunderer, Lore Master, or “dead raising Paleontologist” specializations for a combination of scholar, explorer, fighter, and maybe a touch of necromancy. ArchaeologistĪrchaeologist is a background that you can pick for your character currently in 5E, but it hasn’t added much to my character personally besides a half-decent argument for advantage on a few rolls. Princess varieties include Fairy Tale, Warrior, and Noble and, honestly, all make me wish I’d known about this homebrew before I’d made any of my last three D&D characters. ![]() Combining the musically powered, animal befriending charm you would expect of a Disney princess, and the diplomacy and leadership of Leia (also technically a Disney princess), this class allows for you to make a character with poise and elegance and who definitely doesn’t need to be rescued. PrincessĬreated by Reddit user impersonater, the Princess class is a little different from any I’ve seen before. ![]() If you’re looking to bring a little something special to your campaign, these classes and subclasses might just hit the bulls-eye. Sure, the book’s guidelines are wonderful and they’re there for a reason, but house rules and specialty characters, weapons, and locations always make the game feel more fleshed out and unique. I love a well-implemented homebrew element in my tabletop games. But don’t you sometimes wish you could play something a little more out there? The standard D&D classes are fine I’d even call them great.
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