It's a simple system that feels much more like a board game than I was expecting. Certain weapons add modifiers which lower the score further, and pips on separate dice tell you how much damage is done or if any special effects occur. This gives you a target number (as per the Dishonored roleplaying game), and all you have to do is roll less than that to succeed. What's more, the success of a challenge - be it firing a bow or smacking someone in the head with an axe - is dictated by your character's score in the likes of strength and dexterity. Everything you need is written down on those reference cards, and they're easy to scan before returning to the game at hand. While the rulebook itself is dense, The Elder Scrolls: Call to Arms doesn't rely on players memorising stats. You've got time to soak all this in because of the snappy gameplay. Even potions and poisons have snuck in there, allowing you to replenish your health or give your attacks some extra bite. Plus, there are items to collect on your adventures via treasure chest tokens that can then be equipped to improve your abilities. While the usual rolling of dice represents combat, heroes also get special cards with inventory slots (one for each hand), armor, stamina and magicka scores, upgradable stats, and more. This 'greatest hits' approach is reflected in Call to Arms' mechanics. Khajiit bandits and allies like Lydia are also available (even in model-form, it seems that she's still sworn to carry your burdens). And although no fire-breathers have made an appearance in miniature form yet, there are undead aplenty and adventurers of all stripes to choose from. This means our choice of armies include the Roman-esque Imperials and Stormcloak rebels, led by heroes from Skyrim's opening sequence that saw your character's execution gate-crashed by a dragon. Serving as a spiritual successor to Fallout: Wasteland Warfare, The Elder Scrolls: Call to Arms winds back the clock it takes place during Skyrim's civil war we saw in the 2011 video game. By adding elements from some of the best board games, Call to Arms offers a very different feel that we've not really seen before. This sets it apart from the competition in a big way. And although it includes all the clashing swords and strategy you'd expect as a result, the game is more interested in a good narrative than anything else. The journey is a blast, and I'm left with plenty of water-cooler stories to last me until Elder Scrolls 6 finally breaks cover.Īs a miniature wargame (think Warhammer), The Elder Scrolls: Call to Arms features models that you'll need to construct and paint yourself. No matter which mode I play or who I go up against, my 'heroic' mage always manages to poop the bed in the most spectacular way possible. I have perpetually bad luck in The Elder Scrolls: Call to Arms. Developer: Modiphius Entertainment (opens in new tab)
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